
							
To say I work differently than other NFT 
							artists would be a colossal understatement. When 
							everyone else is discussion the programs they 
							use...I slowly slide away and glance to my left...
							
							
							
Yeah...I uhm...I use the Winsor Newton series 7 
							no.0...it's an ink brush. Hey...that's 2000 some odd 
							years of brush making advancement right there. 
							(shrug) Oh course though, I color it and animate it 
							on a computer, I'm not a total Luddite. 
							Look...see...I have a computer...
							
							
I think I got that when Avengers Infinity 
							war came out...or maybe before. Sometimes I gotta 
							jam that pocket knife in between the ram and the 
							slot it goes in and jiggle it until the computer 
							recognizes the ram card.
In all seriousness I 
							do have a better computer, but this one has a bunch 
							of obsolete programs that I can't find anymore...and 
							I haven't had time to figure out how to use the new 
							versions. I'm a busy man. 
The point IS...we 
							all have our own creative process and no one knows 
							where creativity comes from or how an idea develops. 
							It could well be that the tools you use sway the 
							kernel of an idea in different ways. And if you're 
							happy with the results, then that's what counts, 
							whether you are using procreate, a spray paint can, 
							clay, or ink.
Onto this piece being featured 
							at Consensus, thanks to the Whale community!
							The beginning of one of my works is always a quick 
							scribble/sketch. Sometimes of a visual I have in my 
							head, sometimes I just sketch until a idea appears 
							on the paper that I like.
							
							
And that's the foundation...from there I 
							generally figure out the vanishing points/proper 
							perspective, where the camera would be ( above the 
							scene , below the scene, eye level?). Most shots use 
							2 vanishing points, one on the left, one on the 
							right. 
				
				
							
A straight forward shot, 
							like in this case, only needs one, but that can 
							make for a visually boring piece, as every line 
							would be angling to the middle of the picture...it 
							forces the eye there and keeps it there. If you want 
							some energy and life, you want that eye bouncing 
							around a bit...exploring the illustration.
							When you're animating...you can use movements to 
							bounce the eye around, but I still like to do some 
							of that with the beginning composition. 
In this piece (below) the 
							blue line would be the level the camera is at...and 
							to keep things visually interesting I gave a 
							vanishing point for the left and right upper lines, 
							left and right bottom lines, and a couple for the 
							lines that would be towards the middle...
				
				
							
							
That's complicated and a lot of planning and 
							technically with a straight forward shot you'd just 
							need one vanishing point...meaning all the 
							horizontal lines converged onto that one point and 
							it'd be boring AF
							
SO...anyways...that's 
							the background of the whole thing. Once that's 
							figured out I can do the final pencils and inks and 
							have the foundation for the figures and movements. 
							It's a good solid background and gives me confidence 
							that the rest doesn't have to more than it's fair 
							share for the piece to be interesting.
							So...yeah...inking this bastard...was no easy task
							
							
and 
							sadly....that one up there, I ended up screwing up 
							and starting over...which was good actually because 
							I had realized that the scroll/banner hanging from 
							the left hand side was going to make a visual mess 
							once the figures and movement is added, 
							so...yah...did it over
							
							
The pattern in the texture of the floor, I 
							originally was going to have sort of just flow into 
							the center vanishing points , but instead went with 
							that circle patter thinking it would work better. 
							BUT after adding some of the animation I decided 
							...the circle pattern was an example of being too 
							smart by half. I had already done enough with the 
							vanishing points to make sure the a burst pattern 
							wouldn't be optically oppressive ( that's a term I 
							just made up now), and the texture flowing towards 
							the middle worked better...
							
							
check em out side by side...see how the first 
							makes the floor seem a bit narrower, makes you feel 
							as though you are viewing it from just a slightly 
							different angle, kind feels different? Ain't optical 
							illusions amazing?
							
							
BEFORE...we move onto the other layers and 
							animation, lemme just show off some of this inking, 
							because...it turned out pretty decent.
							
				
				
							
				
				
							
SO...then I decide on 
							the movements, and draw up all the figures and 
							things that move or stuff that need to be on a 
							different layer and ALL the variations of anything 
							moving, like old school animation cells. This is an 
							instance were doing it old school has a purpose. 
							There are animation programs that are great and save 
							time and I have used for longer things, but when you 
							are using hand drawn elements they leave visual 
							flaws and technical inaccuracies. If this was a 20 
							minute cartoon...I'd cut some corners to save some 
							time. But I put the work into the details off the 
							background and so the details of the figures and 
							everything else...on every cell...needs to have that 
							same level/style of detail or it'll stick out and 
							just not look as good. 
So, to me it's worth 
							the time. I won't deluge you with all of it, but 
							here's some samples...
				
				
							
				
				
							
				
				
							
							
There's more fire and figures, but you get 
							the idea...here's the whole stack...
				
				
							
							
NOW...all kidding aside, I do know my way around 
							animation programs and such. I produced a 30min 
							animated pilot, have done story boards and such, had 
							cartoon shorts on comedy central. Admittedly though, 
							these programs advance and get better by the month 
							so I am a bit behind. I'll show you why I felt hand 
							drawing lots of cells instead of using the computer 
							shortcuts were important in this one.
In most 
							animation programs you can take a element ( like a 
							head) and attach it by a hinge. 
				
				
							
							
And you can simply bob the drawing of the 
							head back and forth by the hinge
				
				
							
							
IF this were a 20 minute cartoon, that'd be 
							reasonable. And if it wasn't all hand drawn there's 
							a way you could make that work with a tweek or two. 
							But my goal is always to capture people's 
							imaginations, and anything that stands out from the 
							rest, even for a moment, can pull people's 
							imaginations out of the reality I've tried to 
							create. 
The background and everything else 
							is cartoonish, but all has a certain level of 
							reality to it, a level of detail. The movements have 
							to have that same level/feeling. When one of these 
							guy's heads bob, the fins should bend, the lines on 
							the fins should bend with them, the fabric would 
							wrinkle more or unwrinkle...
				
				
							
It's a small thing...but 
							the difference between success and failure is doing 
							many many small things correctly. I think I read 
							that in a fortune cookie. Too bad I didn't get the 
							fortune cookie that said " screw it, okay is good 
							enough"
Anyways...before all of that inking 
							of moving elements was a bunch of tests of rough 
							drawings...
							
							
hahaha...this one cracks me up. Honestly, 
							this little test was the point I decided to really 
							go all out on this piece. I watched it and I myself 
							wanted to see wtf it was all about.
So...then 
							you color the background 
							
							
and color the rest...
							
							
and animate the thing! Not much I can 
							explain about many hours of clicking a mouse and 
							shifting something over 2 pixels. 
				
				
							
							
See this finished piece and works from other Whale Fam nft artists at
							
AVAILABLE FOR OWNERSHIP ON BINANCE HERE UNTIL NOV.7
							
More of my NFT art can be found here - https://makersplace.com/arseniclullaby/
More behind the scenes pics of other nft work- http://arseniclullabies.com/nft.html

 
  
 